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New: Implemented Torrent Download Clients: uTorrent, Transmission and Deluge. And several public and private Torrent Indexers.
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using System;
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using System.IO;
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using System.Collections;
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using System.Text;
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using MonoTorrent.Common;
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using MonoTorrent.Messages;
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namespace MonoTorrent.BEncoding
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{
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/// <summary>
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/// Class representing a BEncoded string
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/// </summary>
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public class BEncodedString : BEncodedValue, IComparable<BEncodedString>
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{
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#region Member Variables
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/// <summary>
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/// The value of the BEncodedString
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/// </summary>
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public string Text
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{
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get { return Encoding.UTF8.GetString(textBytes); }
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set { textBytes = Encoding.UTF8.GetBytes(value); }
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}
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/// <summary>
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/// The underlying byte[] associated with this BEncodedString
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/// </summary>
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public byte[] TextBytes
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{
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get { return this.textBytes; }
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}
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private byte[] textBytes;
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#endregion
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#region Constructors
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/// <summary>
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/// Create a new BEncodedString using UTF8 encoding
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/// </summary>
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public BEncodedString()
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: this(new byte[0])
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{
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}
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/// <summary>
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/// Create a new BEncodedString using UTF8 encoding
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/// </summary>
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/// <param name="value"></param>
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public BEncodedString(char[] value)
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: this(System.Text.Encoding.UTF8.GetBytes(value))
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{
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}
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/// <summary>
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/// Create a new BEncodedString using UTF8 encoding
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/// </summary>
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/// <param name="value">Initial value for the string</param>
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public BEncodedString(string value)
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: this(System.Text.Encoding.UTF8.GetBytes(value))
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{
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}
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/// <summary>
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/// Create a new BEncodedString using UTF8 encoding
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/// </summary>
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/// <param name="value"></param>
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public BEncodedString(byte[] value)
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{
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this.textBytes = value;
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}
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public static implicit operator BEncodedString(string value)
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{
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return new BEncodedString(value);
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}
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public static implicit operator BEncodedString(char[] value)
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{
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return new BEncodedString(value);
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}
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public static implicit operator BEncodedString(byte[] value)
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{
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return new BEncodedString(value);
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}
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#endregion
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#region Encode/Decode Methods
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/// <summary>
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/// Encodes the BEncodedString to a byte[] using the supplied Encoding
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/// </summary>
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/// <param name="buffer">The buffer to encode the string to</param>
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/// <param name="offset">The offset at which to save the data to</param>
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/// <param name="e">The encoding to use</param>
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/// <returns>The number of bytes encoded</returns>
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public override int Encode(byte[] buffer, int offset)
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{
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int written = offset;
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written += Message.WriteAscii(buffer, written, textBytes.Length.ToString ());
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written += Message.WriteAscii(buffer, written, ":");
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written += Message.Write(buffer, written, textBytes);
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return written - offset;
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}
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/// <summary>
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/// Decodes a BEncodedString from the supplied StreamReader
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/// </summary>
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/// <param name="reader">The StreamReader containing the BEncodedString</param>
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internal override void DecodeInternal(RawReader reader)
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{
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if (reader == null)
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throw new ArgumentNullException("reader");
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int letterCount;
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string length = string.Empty;
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while ((reader.PeekByte() != -1) && (reader.PeekByte() != ':')) // read in how many characters
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length += (char)reader.ReadByte(); // the string is
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if (reader.ReadByte() != ':') // remove the ':'
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throw new BEncodingException("Invalid data found. Aborting");
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if (!int.TryParse(length, out letterCount))
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throw new BEncodingException(string.Format("Invalid BEncodedString. Length was '{0}' instead of a number", length));
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this.textBytes = new byte[letterCount];
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if (reader.Read(textBytes, 0, letterCount) != letterCount)
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throw new BEncodingException("Couldn't decode string");
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}
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#endregion
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#region Helper Methods
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public string Hex
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{
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get { return BitConverter.ToString(TextBytes); }
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}
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public override int LengthInBytes()
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{
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// The length is equal to the length-prefix + ':' + length of data
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int prefix = 1; // Account for ':'
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// Count the number of characters needed for the length prefix
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for (int i = textBytes.Length; i != 0; i = i/10)
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prefix += 1;
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if (textBytes.Length == 0)
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prefix++;
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return prefix + textBytes.Length;
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}
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public int CompareTo(object other)
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{
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return CompareTo(other as BEncodedString);
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}
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public int CompareTo(BEncodedString other)
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{
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if (other == null)
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return 1;
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int difference=0;
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int length = this.textBytes.Length > other.textBytes.Length ? other.textBytes.Length : this.textBytes.Length;
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for (int i = 0; i < length; i++)
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if ((difference = this.textBytes[i].CompareTo(other.textBytes[i])) != 0)
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return difference;
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if (this.textBytes.Length == other.textBytes.Length)
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return 0;
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return this.textBytes.Length > other.textBytes.Length ? 1 : -1;
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}
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#endregion
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#region Overridden Methods
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public override bool Equals(object obj)
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{
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if (obj == null)
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return false;
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BEncodedString other;
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if (obj is string)
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other = new BEncodedString((string)obj);
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else if (obj is BEncodedString)
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other = (BEncodedString)obj;
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else
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return false;
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return Toolbox.ByteMatch(this.textBytes, other.textBytes);
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}
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public override int GetHashCode()
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{
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int hash = 0;
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for (int i = 0; i < this.textBytes.Length; i++)
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hash += this.textBytes[i];
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return hash;
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}
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public override string ToString()
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{
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return System.Text.Encoding.UTF8.GetString(textBytes);
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}
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#endregion
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}
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}
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